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Picture Lock – VFX Prep

Overview

Picture lock marks the stage at which editorial decisions are considered finalized before visual effects work proceeds further into post-production. This process includes organizing media, labeling and tracking VFX shots within editorial, and preparing the materials needed for VFX turnover. In professional settings, these responsibilities are often handled by an assistant editor or VFX Editor; at the school, it’s the job of the editor.

A clear picture lock and VFX prep process helps prevent confusion, unnecessary rework, and downstream workflow problems once VFX production begins. Consistent shot tracking and turnover organization also make it easier to coordinate between editorial and VFX while helping students develop professional habits related to organization, version control, and post-production communication.

Adding Markers

Every approved VFX shot in your edit needs to be marked and labeled in the order that they appear in the edit. Markers are helpful because you can easily navigate between them by hitting “A” and “S” on your keyboard. They are also very helpful later on when it comes to turning over your VFX elements because they translate over to Resolve.

These markers are how you will assign “names” or “shot codes” to your individual VFX shots. It is important that the naming convention is clear, consistent, and never repeats. This is the naming convention for VFX shots that must be followed:

  • show#_vfxshot# (example: 09mc_vfx010)

If 09MC had five VFX shots they would be labeled as follows:

  • 09mc_vfx010
  • 09mc_vfx020
  • 09mc_vfx030
  • 09mc_vfx040
  • 09mc_vfx050

Notice that everything is in lowercase. There are no spaces, only underscores. The first shot is labeled “010” instead of “001”. VFX shots should be labeled in “tens”. This is in case a VFX shot is approved and added later; if it comes between two shots, the naming convention will still sort properly.

In the example below is a highlighted clip that has been approved to have a sign digitally removed. You will need to add a yellow marker to the first frame of the shot.

VFX shot on timeline

Place the playhead at the first frame of the VFX shot. Make sure only the track with the VFX shot is highlighted and hit “T” on the keyboard. This will add IN and OUT markers around the clip. After the IN and OUT markers are added, you can look at the time code readout above the composer window. The center box will always display the time between IN and OUT markers. If it is displaying in timecode, click it once and it will switch to displaying frames. Once that is done you have the information you need to add the yellow marker.

Frame count

Hit “3” on the keyboard to add the yellow marker to the first frame of the clip. The “Edit Marker” box will appear and you will need to fill it out as shown bellow.

  • Marker Name: show#_shot#
  • Color: Yellow
  • Description: Write a brief description of the effect / the frame count

Click “OK”.

Edit marker

After clicking “OK”, you will see that a small yellow marker has been added to the first frame of the VFX shot. If your playhead is directly on top of that marker, the marker color and description will appear below the record monitor.

Sample marker

Repeat this process for all other VFX shots in your sequence in order.

Adding Timeline Clip Notes

After you have finished adding markers to all the VFX shots, you will want to label them another way as well. Your VFX shots need to have “burn-ins” using the Timecode Overlay Effect as described in the Picture Lock document. Using Timeline Clip Notes is the best way to do this.

Navigate to each of your VFX shots, right-click on it, and from the dropdown menu choose Add Timeline Clip Note…

Add Timeline Clip Note... (menu item)

A box will appear that you will need to fill in with the same information that you added to the marker. If your playhead is directly on the marker, it will be easier to do this because the description and frame count will be visible. Format your clip notes exactly as below.

Entering sample timeline clip note: shot name, description, frame count

After you click “okay”, if you have the correct Timecode Overlay effect applied, your Clip Note will appear in the upper left corner in yellow as shown in the example below.

Viewing sample timeline clip note: shot name, description, frame count

VFX Turnover Sheet

At picture lock, if your show has approved VFX shots you will need to double-check all of your VFX markers and Clip Notes to make sure they are up-to-date in your Locked Sequence. After you have done that, you can export a VFX Turnover Sheet. From the task bar, select Tools > Markers.

Markers (menu item)

With the Markers tab, open you will see all of your markers laid out in a bin view with several columns across the top. These columns can be sorted and hidden like a normal bin. If you have other Markers displayed here you will need to delete them. For the VFX Turnover Sheet to be accurate, you need to make sure the only markers in your Locked sequence are yellow VFX markers.

Markers in Bin view

Arrange the columns as shown below. Hide all of the other columns leaving only Marker Name, Frame, TC, and Description (in that order). Sort by the Marker Name column so that your VFX shots are in numerical order.

Sort Marker column

Right-click and select “Print Markers”

Right-click and select "Print Markers"

In the Print menu, ignore all the printing options and select “PDF” in the lower-left corner.

Select PDF from Print panel

A Finder window will appear so that you can give your PDF a name and location. Label the PDF show#_VFX_Turnover_Sheet and save it in the VFX > VFX Out folder on your show volume.

Save location in Finder directory structure

When you click “Save”, a window will appear asking about Print Scale. The default is 100%. Leave it like that and click “OK”. The PDF that you made should be saved in the folder shown below and when you open it in Preview should appear formatted like the example.

Turnover Sheet in Finder

Continue with the instructions for Picture Lock.

Soundly

Overview

Soundly is a sound effects library and audio workflow tool used to search, organize, preview, and integrate sound assets into post-production workflows. This page outlines expectations and procedures for accessing and using the software within the program’s sound design and editorial environments.

Efficient sound asset management is an important part of professional post-production because sound teams often work with large libraries of effects, ambiences, and design elements across multiple projects. Learning organized search, tagging, preview, and workflow practices helps students build stronger sound design pipelines while developing familiarity with industry-standard audio post-production tools.

About Soundly

Having access to a robust sound effects library is invaluable for filmmakers. While there are a lot of free websites where you can download sound effects, the quality of the files can vary and acquiring the correct licensing rights can be a time-consuming and frustrating endeavor. The College therefore pays an annual fee to license Soundly, which is an application for easy searching through the 6 Terabytes of media in our professional sound effects library. This allows you to have a vast array of high-quality, licensed effects at your fingertips, and it’s engineered to have frictionless integration with Media Composer and ProTools. You can then focus on what really matters: the creative work.

Additionally, Soundly has an AI feature called Voice Designer which allows for text-based voice generation. This is a very useful tool if you need to add, say, the voice of an unseen character or if you need to rough-in a voice during editorial that will later be replaced with ADR.

Soundly Layout and Search

When first launched, the application will open as shown below. If it defaults to a different page, make sure it is set to the “Sounds” tab. Also check that it is signed in to our account as shown below. If it appears that the Soundly application is not signed in to our account correctly, please contact the Post Staff and they can get it fixed.

Sounds tab

In the upper-left corner is a search field where you can type in keywords to help you find the what you are looking for. The library is vast and contains sound effects, backgrounds, Foley, and more. After you select one of the sound effects that your search revealed, you can preview it in the timeline at the bottom.

Search for and preview sound effects

By default, Soundly opens in a big window that can be viewed fullscreen. Sometimes you may prefer to put it in “Dock Mode” which will squeeze the interface down to the bottom third of the screen. To enter “Dock Mode” navigate to the task bar and select Window > Dock Mode.

Select Dock-Mode

This can be helpful when you are also working in Media Composer or ProTools, as it will allow you to easily have both interfaces open while you work, as shown below.

Soundly in dock with Media Composer and ProTools

Soundly with Media Composer

When using Soundly with Media Composer, it is simple to bring sounds from the library into a bin. After you have searched for and have found the sound that you want to bring into Media Composer, highlight the section of waveform you want and drag that into an open bin.

Drag into bin

Media Composer will prompt you with a question about the audio start-time. Make sure it is set to 24 and then click “OK”.

Audio Start-Time Options

Assuming your media creation settings in Media Composer are set as shown in the example below, the sound will be transcoded into Avid Media and will appear in your bin, ready to work with.

Media Creation settings

Soundly with ProTools

When using Soundly with ProTools, you have two options for bringing sounds into the project. You can either bring the sound into the Clips Bin or spot the sound directly onto a track.

To send a desired sound effect to the Clips Bin, select the sound in Soundly and then press “B” on the keyboard. It will be imported directly to the Clips Bin in ProTools.

Clips Bin

To spot a desired sound effect to a specific marked track, highlight the section of the sound effect you want, use the sector tool to mark a spot on an appropriate track, and then press “S” on the keyboard. It will be imported directly to the track that was marked.

Highlight the section you want

Soundly Voice Designer

Soundly has a feature called Voice Designer, which uses AI to generate voices based on text input. Utilizing a plugin called “Place It”, it will make the generated voice sound as if it was in a particular place and/or coming out of a particular speaker.

Switch to the Voices tab and you will see the interface appear like the example below.

Voice Designer and Place It

The top section will allow you to type in any dialogue that you need to generate. You will then have options to decide the language and the voice, and you can then generate the voice by clicking “Speak It”. You can also use one of the presets.

Language settings

The bottom section will allow you to modify that voice. There are presets available or you can click the button shown below and you can choose you own “Speaker” and “Space”.

Choose you own "Speaker" and "Space"

Importing the Voice Designer media into ProTools and Media Composer is exactly the same process as described above.

Turnover to Resolve

Overview

Turnover to DaVinci Resolve involves preparing and transferring the editorial materials needed for color correction, online finishing, and final mastering. This typically includes timelines, reference exports, media organization, metadata verification, and other supporting materials required to rebuild the project accurately within the finishing workflow.

Careful turnover procedures are essential because missing media, incorrect timelines, naming inconsistencies, or organizational errors can create significant delays and technical problems during color and finishing. Standardized workflows help ensure smoother collaboration between editorial and finishing teams while reinforcing professional habits related to media management, version control, and post-production pipeline organization.

How it Works

In the industry, this process is referred to as “Onlining” or “Conforming” because this is where the picture edits made with the lower quality offline media in Media Composer are remade with the highest quality media. An Assistant Editor would normally be responsible for exporting all the necessary elements out of Media Composer. Those elements would then be sent to the facility that handles color grading and finishing. In our workflow, the Editor is responsible for both exporting the necessary files out of Media Composer and conforming to the highest quality media in DaVinci Resolve. This is to ensure that any issues during turnover can be caught immediately and the Resolve project is left ready for color grading.

This step-by-step guide for color turnover covers how to:

Export Reference Video From Media Composer

A reference video of the locked sequence will need to be exported so that it can be used in Resolve as an offline reference video to check the conformed sequence against.

Mount your Show Volume and launch your Media Composer project. Open the Locked Sequences bin. Select your locked sequence and hit “Command+D” to duplicate the sequence.

Rename the new sequence Show#_Locked_Reference_Video and move it to the Color Turnover bin.

Open the new sequence. Mark In and Out for the entire timeline and activate all tracks.

From the task menu select File > Output > Export to File

Point the export to the Color > Reference Video folder on your Show Volume. Check that the name of the export will be correct. Select the “Reference Video” preset.

Before clicking “Save” to export, double-check the preset by clicking “Options” and make sure the settings are exactly as shown in the example below:

When the export is complete, navigate in the Finder to where it was exported and open it in QuickTime Player to make sure everything is okay.

Export AAF From Media Composer

Duplicate the sequence named “Locked Reference Video” and rename it show#Locked_Color_Turnover as shown in the example below:

Open the new sequence. Mark In and Out for the entire timeline and activate all tracks.

From the task menu, select File > Output > Export to File…

Point the export to the Color > AAF folder on your Show Volume. Check that the name of the export will be correct. Select the “Color_Turnover – AAF to Resolve” preset.

Before clicking “Save” to export, double-check the preset by clicking “Options” and make sure the settings are exactly as shown in the example below:

When the AAF is finished exporting, Media Composer will automatically import it back into the Color Turnover bin as a sequence. If you open the sequence, you will see that the AAF only held information describing the video tracks. That is all Resolve will need.

After you check that, you can close Media Composer.

Open Resolve Project

Launch Resolve from the dock.

You will be using the same Resolve project that your assistant editor used to make rushes when they sung dailies. So you need to open that same project. Navigate to the “Projects” folder, your “Cycle” folder, and then open your “Shows” project.

Your project should already have several folders made and labeled inside the Media Pool.

Some of the folders will already have media in them. The “extras” folder contains the media that is necessary for the online front sequence.

All of the OCF will already be in the project from when the assistant editor last used it.

Next, you will need to import any credits or titles. Navigate to your show’s Credits folder in the Finder and then select the Credits folder in the Media Pool.

To import the credits and titles, drag them into the open folder in the Media Pool.

Finally, you will need to import the reference video you exported out of Media Composer. Navigate to your show’s Reference Video folder in the Finder and then select the Reference Video folder in the Media Pool.

DO NOT drag the reference video into the open folder in the Media Pool. It needs to be imported in a specific way so that Resolve can use it as an offline reference clip. Right-click on the video reference file and then select “Add as Offline Reference Clip”.

Import AAF into Resolve

In the Media Pool, right-click inside the Sequences folder. Then navigate to Timelines > Import > AAF

Navigate in the Finder window to where you saved the AAF that was exported from Media Composer and click “Open”.

Inside the Import AAF window, you will need to make some adjustments before clicking “Ok”:

  • Change the Timeline Name to Show#_Locked_Conform
  • Check “Automatically set project settings”
  • Check “Link to source camera files”
  • Check “Use sizing information”

Since you did not select “Automatically import source clips into media pool,” it will prompt you to choose which folders in the Media Pool already contain the online media. Select the folders as shown in the example below and then click “Ok”.

Do not be surprised if you get alerts that look like this in the Log after the AAF imports. This is a list of everything that was written into the AAF from Media Composer that cannot be reproduced in Resolve. In most cases this is limited to any use of the Avid Titler+ effect, the timecode burn in effect, or any stabilization that was done.

You should see that your sequence from Media Composer is now imported into the Sequences folder in Resolve.

Prep the Conform Sequence

The locked sequence is now connected to the online media. Before you can check it against the offline reference video, you will need to do some prep work. In Media Composer, Video Track 5 held the aspect ratio matte. Most likely it has come over into Resolve, but often it has become connected to another piece of media or appears as offline. Since Resolve has its own way of handling aspect ratio mattes, you can delete the matte from Video Track 5. The Credits can also be brought down from Video Track 4 to Video Track 2. When you have done this your sequence should look like the example below.

Since you deleted the aspect ratio matte from Video Track 5 you will need to reapply it. Go the task bar and select Timeline > Output Blanking > Your Aspect Ratio Matte. In the example below the 1.66:1 matte is being applied.

Right-click on one of the empty video tracks over on the left and select “Delete Empty Tracks” to clean up the sequence.

Right-click on the 2.0 audio track and select Change Track Type To > 5.1 > 5.1. This will prepare the sequence for eventually accepting the 5.1 audio mix.

Once you have done all of the above, your timeline should look similar to the example below.

Check the Conform Sequence

Now that your sequence is prepped and cleaned up it is time to check it against the offline reference video to ensure it matches your picture lock sequence from Media Composer.

Right-click on your sequence and then navigate to Timeline > Link Offline Reference Clip > Your Reference Video. This will link the reference video and your sequence together.

To take advantage of the link, you will need to switch the source monitor to “offline” mode. When set to “offline” mode, the monitor on the left will no lower behave as a source monitor but instead it will display your reference video. In this mode, the left monitor will play the reference while simultaneously the right monitor will display your Resolve sequence.

Before you check the Resolve sequence against the offline reference video, there is one last bit of prep. In Media Composer, your slate was created using the Avid Titler+ effect. Since that effect does not translate over into Resolve, you will need to apply the Text effect on th track above the SMPTE Countdown so that you can recreate the same text in Resolve. Make sure to extend the text effect so that it runs until the 2-pop.

In the example below, you can see the reference video on the left with the text that was created in Media Composer and on the screen on the right the same text that has been recreated in Resolve.

You are ready to begin checking your Resolve sequence against your reference video. If you right-click inside the right screen, you will see different options for Wipes and Overlays. With “No Wipe” applied, both screens should look very similar. However, it would be difficult to tell if they matched perfectly.

To make this easier switch the right screen to “Difference” mode. This will lay the reference video on top of the Resolve sequence on the right. Any pixels where the two line up perfectly will appear black. Play through the entire film this way and make sure that in Difference mode the right screen stays black. If it does then you know that the sequence in Resolve matches the reference video perfectly.

It’s possible that the sequence in Resolve and the reference video won’t match perfectly. This could happen for many reasons: e.g., reframing in Media Composer, speed changes in Media Composer, or other effects. This is not a problem, but it does mean you will need to correct it.

Below is an example of what it may look like if a reframe from Media Composer didn’t translate over perfectly. As you can see from the example, the fix is a simple manual adjustment in Resolve so that they match up.

Another common reason why the Resolve sequence may not match the reference video is if a speed change has been applied. This may need to be tweaked in Resolve to allow it to match.

If you cannot get any shot to match perfectly, mark that shot with a blue marker and name it with a brief description of the problem. After you have made it through the entire film, reach out to the Post Staff and they can help you with any shots marked in blue.

Saving and Exporting Project

Once you have finished checking your Resolve sequence against the reference video and they match perfectly, the project is ready for color grading. Save the project by hitting “Command+S”. Then type “Command+Q” to quit the project.

Congratulations, you are done!

Turnover to ProTools

Overview

Turnover to Pro Tools involves preparing and transferring the editorial materials needed for dialogue editing, sound design, ADR, Foley, mixing, and other audio post-production work. This process typically includes organizing timelines, exporting reference materials, preparing audio tracks, and verifying that project materials are properly structured for sound workflows.

Because sound post-production depends heavily on clean organization and accurate media preparation, even small editorial errors can create major downstream issues for dialogue sync, track organization, or mix preparation. Standardized turnover practices help maintain consistency between editorial and sound departments while teaching students the importance of technical precision and workflow discipline in collaborative post-production environments.

How it Works

This is the process where the editorial department prepares and exports files so that the locked sequence in Media Composer can be turned over to ProTools for the sound department to work with. In the industry, an Assistant Editor would normally be responsible for exporting all the necessary elements to turn over to the sound department. Then the sound department uses those elements to conform the sequence in ProTools. In our workflow, the Editor is responsible for both exporting the necessary files out of Media Composer but importing those files into ProTools. This is to ensure that any issues during turnover can be caught immediately.

This step-by-step guide for sound turnover covers how to:

Export Reference Video from Media Composer

A reference video of the locked sequence will need to be exported so that the sound department has something to watch in ProTools during the sound design phase.

Mount your Show Volume and launch your Media Composer project. Open the Locked Sequences bin. Select your locked sequence and hit “Command+D” to duplicate the sequence.

Rename the new sequence Show#_Locked_Reference_Video and move it to the Sound Turnover bin.

Open the new sequence. Mark In and Out for the entire timeline and activate all tracks.

From the task menu select File > Output > Export to File

Point the export to the Sound > Reference Video folder on your Show Volume. Check that the name of the export will be correct. Select the “Reference Video” preset.

Before clicking “Save” to export, double-check the preset by clicking “Options” and make sure the settings are exactly as shown in the example below:

When the export is complete, navigate in the Finder to where it was exported and open it in QuickTime Player to make sure everything is okay.

Export AAF from Media Composer

Duplicate the sequence named “Locked Reference Video” and rename it show#Locked_Sound_Turnover as shown in the example below:

Open the new sequence. Mark In and Out for the entire timeline and activate all tracks.

From the task menu, select File > Output > Export to File…

Point the export to the Sound > AAF folder on your Show Volume. Check that the name of the export will be correct. Select the “Sound_Turnover – AAF to Protools” preset.

Before clicking “Save” to export, double-check the preset by clicking “Options” and make sure the settings are exactly as shown in the example below:

When the AAF is finished exporting, Media Composer will automatically import it back into the Sound Turnover bin as a sequence. If you open the sequence, you will see that the AAF only held information describing the audio tracks. That is all ProTools will need.

After you check that, you can close Media Composer.

Import AAF into ProTools

Navigate on your Show Volume to your ProTools project and open it.

When ProTools opens, select the folder labeled “AAF”:

From the task menu, select File > Import > Session Data…

Navigate in the Finder window to where you saved the AAF that was exported from Media Composer and click “Open”.

In the Import Session Data page make sure the select “Link to Source Media” under Audio Media Options. And check the box labeled “Import Rendered Audio Effects”. Then select “OK”.

The AAF folder will populate with all the audio tracks from your locked sequence. This may take a few minutes to finish. When it does, it will look like the example below.

If you get any kind of error while importing your AAF, it is likely because something was not done properly during the picture lock stage. Go back to the Media Composer project and double-check the steps in the handbook. If that doesn’t fix the error, ask the Post Staff for help.

Import Reference Video into ProTools

Next, you will need to import the reference video that was exported out of Media Composer into ProTools. Select the “Video” folder:

From the task menu, select File > Import > Video…

Navigate in the Finder window to where you saved the Reference Video that was exported from Media Composer and click “Open”.

In the Video Import Options page make sure to select “Main Video Track” as the Destination and check the box labeled “Import audio from file”. Then select “OK”.

It will ask you to choose a destination for the audio and will default to the correct “Audio Files” folder. Click “Open”.

The reference video will come in on the correct track, but the audio attached to it will need to be moved.

Move the audio down to the Guide Track.

Lock both the Video and Guide Track by selecting them and hitting “Command + L”.

Delete the empty track to clean up your project.

Congratulations, you are done! The ProTools project can now be saved and closed. It is ready for the sound design phase.

ADR & Foley Stage Operations

Overview

ADR and Foley stage operations involve the procedures, scheduling practices, technical workflows, and studio protocols associated with recording replacement dialogue, Foley performance, and other synchronized sound elements during post-production.

These workflows are important because ADR and Foley recording require careful coordination between performers, editors, mixers, and playback systems. Learning proper stage operations helps students develop professional studio etiquette, technical recording practices, and collaborative communication skills within controlled post-production sound environments.

Scheduling Sessions

This suite is a shared space for all students in the program. It is therefore very important to be considerate of others. Please only book the space for the amount of time you’ll need it, and please be willing to negotiate booking times with other students if the suite is in high demand. Please also leave the suite in the same or better condition as you found it. Any students who leave the suite in a disheveled state may be subject to professionalism probation.

To book time in either the ADR booth or Foley stage, click this link: ADR/Foley Pit Signup Schedule. This will take you to a Teamup calendar:

Sample ADR/Foley Pit Signup Schedule

When the Teamup calendar opens, you will be able to see who else has booked the time in either the ADR booth or Foley stage. Select the date and time you would like to reserve by clicking in the calendar. When you do, a pop up will appear asking for you to enter more information about your reservation:

  • Enter your show number in the event title
  • Refine the start and end times
  • Select either “Control Room A – Foley” or “Control Room B – ADR”
  • List the names of who will be in the space
Sample form

When you are done, it will look like the example below:

Sample event

Please be considerate of your fellow filmmakers and only book the time that you need.

Recording ADR or Foley

Make sure that your ProTools session is closed in your suite on the Post Hall. Mount your show volume in either Control Room A or Control Room B. Navigate to your ProTools project and open it.

ProTools project in Finder

Once the project is open, navigate in the task bar to Options and then scroll down and select “Low Latency Monitoring”. Make sure there’s a checkmark after you have it selected.

Select Low Latency Monitoring

Navigate to the ADR track you wish to record on and change the input from “no Input” to “ADR Mic”:

Change input on ADR track

Record Enable the track and select Input Monitoring. Note: When you are finished recording, you’ll need to deselect both of these for playback.

Record Enable the track and select Input Monitoring

Change the name of the track to whatever you want the clip name to be:

Rename the track

If wish, you can select Pre-roll time or Post-roll time:

Select Pre-roll time or Post-roll time

To talk to talent during the session, press both DIM and TALK on the MBox Studio. Press both buttons again to disengage talkback before recording.

Press both DIM and TALK on the MBox Studio to talk with talent

To start recording, select the red Record button in the transport window and then select the Play button (or hit the space bar). To stop recording, select the Stop button in the transport window (or hit the space bar).

Stop, Play, and Record buttons

That’s it! When you are done please save and close your ProTools project. Remember to clean up after yourself before you leave.

Upscaling Images for Posters

Overview

Poster artwork and promotional materials often require images to be enlarged beyond their original resolution in order to meet print specifications for large-format exhibition, festival display, or marketing use. This page outlines workflows and best practices for upscaling images while preserving clarity, detail, and overall image quality.

Proper upscaling techniques are important because low-resolution or improperly enlarged images can appear soft, distorted, or visibly degraded when printed at poster size. Understanding how to prepare high-quality promotional assets helps students present their films more professionally while developing practical skills related to marketing deliverables, print workflows, and digital image preparation.

Instructions

Posters are designed and printed at 8250 × 12150px, so it is often necessary to upscale film stills to a higher resolution than they were originally captured in. To do this you can use a software called Topaz Gigapixel AI.

Topaz Gigapixel AI is a standalone application that is installed on all three ingest machines on the post hall. Open the the application by selecting its icon from the dock:

Gigapixel dock icon

When the application opens, drag a still into the drop zone:

Gigapixel interface for dropping folder or images

On the right of the interface, you will find the settings options. Configure them as shown in the example below. If you do end up needing to make any tweaks to these settings, do not go over 10% on the Face Recovery Strength.

Re-size specs

Save your new still as a PNG, as shown in the example below:

Save Image specs

Congratulations, you are done!

Frame.io Review Links

Overview

Frame.io review links are used to distribute cuts, gather feedback, track revisions, and facilitate communication throughout editorial and post-production workflows. This page outlines expectations for organizing, sharing, and managing review links during the feedback and approval process.

Consistent review workflows help productions avoid confusion around versions, notes, and approvals while making collaboration more efficient across faculty, students, and post-production teams. Structured review practices also help students develop professional habits related to client communication, revision tracking, and collaborative editorial workflows.

CREATE A REVIEW LINK

Navigate to the video on Frame.io that you want to share. Then, click the three dots to the right of the video:

Click the three dots to the right of the video

This will open a dropdown menu that you can navigate through. Select “Share” and then “Share for Review”:

Select "Share" and then "Share for Review"

A window will open prompting you to choose what kind of link you want to create. To be able to send the link to someone who’s not already a member of the Frame.io project, you will need to change it to “Public”:

Change to "Public"

Then, click the icon to copy the link to your clipboard:

Link access URL

Now you can paste this link anywhere, such as in a Teams message or an email, and send it to whomever needs to see it. Please be careful when sharing review links, though; anyone with the link, regardless of who they are, will have access to the linked content on frame.io and will be able to leave comments.

Manage Review Links

If you need to go back and manage the review links you’ve created, navigate to the main page for project and click on the Review Links tab:

Review links

This will display all the links that have been created for that project. If you wish to activate or deactivate a review link, toggle the “Active” button:

Active/Inactive toggle

If you need to re-copy the review link, you can do so here:

Link URL

If you need to adjust settings, add or remove files, or duplicate or delete a review link, click on the three dots and a dropdown menu will appear:

Link settings

Stock Footage

Overview

Stock footage refers to pre-existing video materials licensed for use within a production, including archival footage, environmental plates, specialty imagery, or other externally sourced visual assets. This page outlines the policies, approval considerations, licensing expectations, and workflow requirements associated with incorporating stock footage into student projects.

Because stock footage involves both creative and legal considerations, productions must ensure that outside materials are used appropriately, documented properly, and integrated thoughtfully into the project. Learning how to evaluate licensing restrictions, visual consistency, and workflow compatibility helps students better understand the professional standards surrounding third-party media usage in film and post-production environments.

Limitations on Use of Stock Footage

As a school, our primary focus is on the creation of original work. The emphasis is therefore on students creating all the imagery for their films themselves, rather than relying on stock footage libraries. Educationally, this helps students learn the process of creating original imagery, and the labor and resources that are needed to accomplish that. This helps students better understand the value of intellectual property, as their focus is more on creating intellectual property from scratch than on “borrowing” work created by others.

The process of clearing the rights for stock footage also informs the school’s policies. Many stock footage resources have inaccurate or misleading copyright information. For example, sites may claim that footage is in the public domain when it is not. To work through all the potential copyright and licensing issues with stock footage can be a lengthy and laborious process for both students and faculty. On many of our production cycles, there either isn’t sufficient time to do this or the time could be better spent focusing on other aspects of the production.

For these reasons, stock footage use is limited to F2, FC, and MC projects. Stock footage is not allowed on F1, F3, M1, M2, or M3 projects.

F2 • FC • MC

  • Stock footage is allowed.
  • All stock footage needs to be cleared by the Head of Production, to ensure that we have the proper rights to use the footage.
  • If stock footage is going to appear on camera during production — e.g., imagery on a television within a scene — the footage needs to be cleared before the start of principal photography. If stock footage is added during post-production, the footage needs to be clear before picture lock.
  • Stock footage can only be purchased with CMPA funds. Students are not permitted to purchase stock footage with personal funds.
  • Stock footage that is already owned by the CMPA, such as media that was originally shot for another FSU film, may be utilized. Please allow two weeks of turnaround on any such requests, in case the media files need to be pulled from the archive.

F1 • F3 • M1 • M2 • M3

  • Stock footage is NOT allowed.
  • All footage appearing on screen during the running time of these projects needs to be created by students during the assigned production days. This includes any content that needs to appear on screens within shots — e.g., a news broadcast that appears on a television within the scene. Producers will need to build time into the production schedule to create this embedded content during the assigned production days.

Picture Lock

Overview

Picture lock marks the point at which the edit is considered creatively and structurally finalized before projects move fully into downstream post-production stages such as sound, color, visual effects, mastering, and delivery. Once picture lock is established, further editorial changes are expected to stop except under exceptional circumstances.

A disciplined picture lock process is essential because editorial changes made after turnover can create major disruptions across multiple departments, requiring unnecessary rework and creating delays throughout post-production. Establishing clear lock procedures helps productions maintain stable workflows while reinforcing the importance of planning, communication, and coordination between editorial and finishing teams.

How It Works

At the end of the picture edit cycle, the Editor and Director will be assigned a time to formally lock picture. This means that the Lock Sequence must be completed by that time and any relevant forms must be filled out in FSUFILM Greenlight. Your editing instructor will be the person who deems your show “Locked” after checking the running time and making sure all notes have been addressed.

Once picture locking is complete and all the parameters laid out in this guide are met, the Editor and Director will work with the Post Staff to prep the film for the next phases of the post-production chain, which includes turnover for sound design and color correction.

Create the Locked sequence

In Media Composer, correctly identify your locked sequence and save it in the Picture Lock bin as Show#_Locked:

Double-check the project settings by going to Preferences. In the Format tab, the settings should be as follows:

Check the Front Sequence

All locked sequences must have a “front sequence” at the start of the timeline, which must be formatted to SMPTE standards. This involves setting the sequence timecode to begin at 01:00:00:00 and building a front sequence that includes the SMPTE Countdown Leader with the slate information filled in and the FSU Film leader.

The correct front sequence should have already been set for you in the standard project template. If for some reason it’s no longer there, all the media for the front sequence can be found in the FSU_Film_Extras bin inside the 04_Misc folder.

Your sequence should be set to start at timecode 01:00:00:00. If for some reason your sequence no longer starts at this timecode you can change it now. To do this, click in the Record Monitor and select “Sequence Report”. This will allow you to modify the Starting TC:

The slate should already have a template laid out for all the information you need to provide. Using the Titler+ tool in Media Composer, fill out the slate with all the information shown below. Keep this slate professional.

Double-check the the timing of the front sequence:

  • SMPTE Countdown begins at 01:00:00:00. If everything is put together correctly, the “two-pop” on the countdown leader will fall exactly on 01:00:06:00. (This is very important!)
  • FSU Film Leader begins at 01:00:08:00
  • First frame of picture content begins at 01:00:18:00

Your front sequence should match the example below:

While checking the correct timing of your front sequence, also make sure to check that NO sound from your film starts before 01:00:10:00. There should be exactly 2 seconds of silence after the Countdown has finished.

Add Titles and Credits

The College has strict requirements for how titles and credits need to be formatted. Before building your titles, read the requirements here.

The finished titles and credits must be in at picture lock, cut into the correct video track. The credit sequence should be one continuous image sequence, properly labeled. Do not cut up your credit sequence inside Media Composer. The export from After Effects needs to be correct, so that no further adjustments are required inside Media Composer.

Condense Video Tracks

To prep your timeline for coloring, your video tracks (not your audio tracks) need to be condensed onto as few video tracks as possible. It’s understood that, due to the nature of how some video dissolves are built, more than one video track is sometimes necessary. The idea is to reduce the amount of tracks and media as much as possible.

Your sequence would go from looking like the example below with video on tracks V1 – V3 that needs to be brought down…

…to your sequence looking like the example below with everything consolidated onto one track:

Apply Masking

Video Track 5 should have the proper aspect ratio matte (which was chosen during production and notated on the camera reports) applied over top of the entire film (including the credits).

Check Sound Organization

During picture editing, a great deal of sound work should have been accomplished. It may not be the exact music and effects that will be in the finished mix, but the Editor should have taken a good polish to the locked sequence. To make sure all the Editor’s sound work will translate over to ProTools when the locked sequence is turned over, check all the sound media that may be in your locked sequence.

  • Everything must be transcoded (nothing should be linked)
  • The Audio Sample Rate for all Music, Backgrounds, and SFX should match at 48000

The Production Audio should all be in the Audio Tracks (A1-A6):

The Backgrounds should be in Audio Tracks (A8-A9). This should be stereo media in stereo tracks:

The SFX should be in Audio Tracks (A10-A13):

The music should be in Audio Tracks (A14-A15). This should be stereo media in stereo tracks:

Apply Timecode Overlay

The Timecode Burn-In Effect should be applied to Video Track 6 and cut over top of the entire sequence:

The default Timecode Burn-In Effect in the template may need to be modified slightly.

Display 1 should be set to “Sequence Name”. This should be placed in the top-center so that it displays as shown in the example below. This is so that, when it is exported as a video file, it is easy to identify which show it is and that it is locked.

Display 2 should be set to “Timecode” and “V1”. This should be placed in the bottom-left corner so that it displays as shown in the example below. This timecode matches the locked sequence.

Display 3 should be set to “Source Timecode” and “V1”. This should be placed in the bottom-right corner so that it displays as shown in the example below. This timecode matches the media in the locked sequence.

Display 4 should be set to “Timeline Clip Text” and “V1”. The color of the text should be modified to be yellow and be placed in the top-left corner so that it displays as shown in the example below. These burn-ins are helpful for keeping track of which shots are VFX shots.

Display 5 should have the date of picture lock typed in. This should be placed in the top-right corner so that it displays as shown in the example below. This is helpful for keeping track of when the show locked.

QC the locked sequence

The Director and Editor should watch the film one last time, looking for black frames or any other problems. This is your last chance to make any changes. Once your picture is locked, it is locked!

Save the project

Finally, once you are confident that your locked sequence is formatted correctly, make sure to save your Picture Lock bin.

Assistant Editing Workflow

Overview

Assistant editing workflows involve the organizational, technical, and media-management responsibilities that support the editorial process throughout production and post-production. This includes tasks such as project organization, syncing and grouping media, tracking versions, organizing exports, and maintaining clean editorial structures as projects evolve.

Strong assistant editing practices are critical because editorial workflows depend heavily on consistency, organization, and reliable media management across large amounts of footage and project data. Developing disciplined workflow habits helps reduce errors, improve collaboration between departments, and prepare students for the highly structured pipeline expectations common within professional post-production environments.

Organize Production Reports

The first job of the Assistant Editor is to organize by day any Camera Reports, Sound Reports, ShotPut Pro Offload Reports, and (if applicable) Script Supervisor Reports.

Most of these reports have already been made and you will only need to copy-and-paste them into the correct folder on the server to consolidate them together. The Camera Reports are analog so you will need to take clear pictures of them and to make a digital version.

There should be a folder for each day’s report on the server:

Folder screenshot

This is where you will find the Camera Card Offload Report:

Folder screenshot

This is where you will find the Sound Card Offload Report:

Folder screenshot

This is where you will find the Sound Report:

Folder screenshot

For the Camera Report, take a good picture of it to make a digital copy:

Camera report example

Copy-and-paste all of them into the Reports folder:

Folder screenshot

Then, upload each day’s folder to the corresponding folder on frame.io:

Folder screenshot

Prep the Script

The Director of the film should have already supplied you with a PDF of the shooting script. The .pdf file can be saved in the folder shown below:

Folder screenshot

To import the script into the Media Composer project, it must first be converted from a .pdf file into a .txt file. In Finder, right-click on the .pdf file and select Open With > Microsoft Word. Once it opens in Microsoft Word, go to the File menu and select Save As…

Illustration on how to convert file

Under File Format change the type to “Plain Text (.txt)” and click “Save”. When the File Conversion screen appears, check the boxes as shown in the example below, then click “OK”.

Illustration of how to convert file

This will save the file as a .txt file, in the same folder:

Folder screenshot

Open the script in the Text Edit app. Depending on how the script was originally formatted, you may notice that not all of the spacing has translated over. Use the return key to add the proper line spacing, as shown in the example below:

Side-by-side of formatted text

Configure the Media Composer Project

Make sure your Show Volume is mounted. Navigate to your show folder and launch the Media Composer project:

Folder screenshot

When it opens you will see the project template. These folders and bins must be maintained and kept organized.

Bin structure

Before you begin, double-check the Media Creation settings. Go to the Avid Media Composer menu and select Preferences. Navigate to the Project tab, then click “Media Creation”.

Media Creation settings

In the Media Creation window, make sure you select:

  • Video Resolution: DNxHD SQ
  • Video & Audio Drives: Your Show Volume
Media Creation window

Select “Apply to All” for everything, then click “OK”.

Import the Script

Go to the File menu and select New Script…

New Script...

Navigate to where you saved the .txt version of the script and click “Open”:

Folder screenshot

This will import the script into your Media Composer project:

Imported script

Transcode Footage Using Davinci Resolve

While it is possible to transcode your original camera files into Avid Media MXF files using Media Composer it is much quicker to use Davinci Resolve if you have to transcode more than a few clips.

First close Media Composer and then open Davinci Resolve and make sure you are looking a the project window under “Network”. Then find your shows project under the proper folder path.

Network folder path

Once your project is open navigate to the “Media” page. The bottom portion of the screen will display the “Media Pool” where the project will be organized into bins. Find the bin that is labeled with the proper shot day of the footage you are going to transcode. Then in the top portion of the screen navigate to the location of your original camera files on the server. When you locate the folder containing all of the video files you wish to transcode, drag the entire folder into the bin.

Drag inside bin

This will import the entire contents of the folder into the bin.

Sample of media in bin

If your OCF were recorded in LOG then you will need to apply a LUT. Highlight all of the clips in the bin and right click on one of them. This will open a long drop down menu. Select LUT and then follow the options until you find the proper LUT to apply. You can find the name of the proper LUT by looking at the camera report

Applying a LUT

Once you have applied to LUT to all of the clips they should no longer appear in LOG as shown in the example below.

LUT applied

The next step is to check that the proper settings in the “Conform Options” are set. Open the project settings and then navigate under “General Options”. Ensure that “Assist using reel names from the source clip filename” is selected.

Conform options

If the “Conform Options” are set correctly you will see that the columns for “Clip Names” and “Reel Names” will match.

Matching names

Next select all of the footage in the bin and right click to reveal a long drop down menu. Select the top option to create a new timeline using the selected clips.

Create New Timeline Using Selected Clips

It will ask you to name this new time line. Label it with “Show#”, “Day#”, and “Roll#” as shown in the example below.

Create New Timeline example

Navigate to the “Edit” page to see all of your footage strung together in the timeline you just created.

Stringout in Edit page

Next you will need to apply the proper masking to the timeline. Check the camera report to see what aspect ratio the footage was framed for. In resolve this can be applied by select “Timeline” rom teh top of the screen and applying the correct “output blanking.

Output blanking

In the example below you will see an example after applying a 2.39:1 output blanking. If the camera report calls for an aspect ratio like 1.85:1 you may not notice any difference after applying that output blanking. You will need to scale the image a certain amount to get it to “fit” inside that output blanking. Consult the post staff for help if needed.

Matte example

Navigate to the delivery page to begin exporting.

Delivery page

In the upper left hand corner you will find a preset labeled “Avid “Rushes”. Use this preset for exporting avid media mxf files. Check that the settings are as shown below.

Export settings

Select “Browse” to set the destination for this export. You will want to find or make a folder in the proper “Avid MediaFiles” folder for your show. This folder will need to reflect either the date the footage was shot or the day of shooting.

Folder screenshot

Once all of taht is set you can add the job to the render cue and render all. When the job is complete it will look like the example below. When this step is done you can save and quit Davinci Resolve.

Render queue

If you navigate in the finder to where the target destination of teh export was set you will find that an .mxf files has been made for every clip. However Davinci Resolve does not generate the avid database files. These files get generated the next time Avid is opened and it will scan the Avid MediaFiles folders looking for new media. When it finds the new folder it will index taht media and generate the necessary database files.

Before and after opening Avid

With your Media Composer project now open again to can bring this transcoded footage into the correct bin by dragging the “.mdb” database file into the bin.

Drag database inside bin

If everything was done properly the master clips will appear inside the avid bin.

Folder screenshot

Open the Linked Production Audio bin for the proper day:

Right-click inside the bin and select “Import > Source Browser”.

Inside the Source Browser, navigate to a day’s worth of Production Audio. Make sure the Link icon is selected, and then click “Link”.

Linking audio

Before it links the media, it will ask you about Audio Start-Time Options. Make sure it is set to “24” and click “OK to All”.

Audio Start-Time Options

The selected clips will begin linking:

Linking Clips Progress

Notice that the icons have linked-chain symbols. This is to let you know that this is not Avid Media yet; it’s only linked to the original media on the CMPAFilmPost Server.

Linked Media

Highlight all of the linked files in the bin by hitting “Command + A”. Right-click on a clip and select “Consolidate/Transcode”. This will open the Consolidate/Transcode window.

THIS IS VERY IMPORTANT: Study all the options highlighted by the red arrows shown below. These settings determine how the media will be transcoded and used for editing in Media Composer. The radial button in the top left should be set to “Transcode”. Under the Target Drive, you should select your Show Volume. Do not select CMPAFilmPost. Then, double-check all of the red arrows on the right.

Consolidate/Transcode

Once everything is set properly you can click “Transcode”. Since this is audio media, it will not take long at all to transcode. Don’t go anywhere!

Transcode progress

When the transcode is finished, you will notice that now you have two versions of everything in your bin. One is linked Production Audio and the other is Transcoded Production Audio:

Transcoded and Linked Audio

Move the Transcode Production Audio media to the proper bin:

Move the Transcode Production Audio media

In the Transcoded Production Audio bin, take notice of a few things.

The Sound Mixer has most likely taken notes that will be useful later. These are in the Comments column:

Sound Mixer comments

Also, you will see in the TRK columns that Track 1 and 2 are Mix tracks. These Mix tracks are a combination or “mix” of all of the booms and radio mics that were used during production. Later in the process you will make subclips with only Track 1 or “MixL” attached, for use during picture editing. Tracks 3 through 8 are discrete recordings that can be used individually when you get to sound design.

Track columns

Synchronize Audio and Video

To synchronize master audio clips and master video clips, they need to be placed in the same bin. Move the day’s worth of audio and video together into the Synching Bin.

Transcoded audio and video

Select all the audio and video clips in the Syncing Bin. Right-click and select “AutoSync” from the contextual menu. The Sync Selection window will open. Make sure “Source Timecode” is selected and click “OK”.

Sync Selection

This makes a subclip out of every audio and video clip that has matching timecode. Anything that did not sync (because it couldn’t find a pair with matching timecode) will be left highlighted. Change the clip color of these to make it easier to keep track of them.

Change Clip Color

Below are some common examples of thing that won’t sync. Two audio master clips didn’t sync to anything because they are Room Tone. One audio master clip didn’t sync to anything because it was a bump take. Two video master clips didn’t sync to anything because they are MOS.

Room Tone, Bumped Audio Take, and MOS video

Move the master clips out of the Synching Bin and into their proper bins:

Bin organization

This will leave only the synched subclips in the Synching Bin. If you did have any MOS master clips, you will need to make subclips of them. The easiest way to make a subclip is to use the keyboard shortcut “Shift + C”. If this keyboard shortcut is not mapped in your suite, ask the Post Hall staff and they can show you how to map it.

MOS Master Clips and Subclips

Double-click on the Name column to sort the contents of the Synching Bin alphanumerically. You should see a subclip for every master clip.

Sorting the Synching Bin

Double-click on the Type column to sort the contents of the Synching Bin by type. This will let you easily select all of the master clips and move them back to the Transcoded MXF Day Folder.

Sorting by type

At this point you should have one subclip for every take in the synching bin.

Make Mix-Only Subclips

Now is the time to check the sync of each clip by listening to the clapper. But as you do, you will also need to make a new subclip of each current subclip. The reason is that the subclips currently in the Synching Bin have all the audio tracks attached to them and this is not a good way to edit. It will be much easier if the clips are prepped to include only the Mix track.

Starting from the top in the Synching Bin, double-click on each clip to open it in the Source window. Select “Toggle Timeline Source/Record” to see the audio waveforms of each track in the Timeline window.

Timeline view of video/audio tracks

Hold down the “Shift” key and click-and-drag to deselect all the audio tracks except A1. Remember A1 is the Mix track. With only V1 and A1 selected, make a new subclip by hitting “Shift + C”. If this keyboard shortcut doesn’t work on your suite, ask the post staff to show you how to map it.

Timeline view of video/audio tracks

Check the new subclip by opening it in the Source Monitor. It should only have one Video track and one Audio track.

Timeline view of video/audio tracks

Do this for every subclip, checking for correct sync on the clapper as you go. If you find a clip that is out-of-sync, highlight it in a different color so you will remember when you come back to it.

When you finish doing this for every clip, you should have a new subclip for each clip with only one audio track.

New Sync Subclip with only the Mix Track

Select all the old subclips and delete them:

Select and delete old synched clips

This should leave the Synching Bin with subclips that are either MOS or only have Audio Track A1 attached.

Only MOS or Audio Track 1

If you have any clips that are out-of-sync, they will need to be synched manually. Contact the post staff and they can show you how to do this.

Clips that need manual synching

Rename Subclips

Go through each subclip and rename it based on what the slate is labeled:

Renaming clips

Set Green Action Markers

Once everything is renamed, mark the beginning of action for every clip. To do this, listen for when the Director calls “Action” on every clip and immediately hit the “1” key to attach a green marker to that timecode. This will allow the Editor to jump to the beginning of the action for each clip by hitting the “A” and “S” keys to jump between markers.

Normally there will only be one green marker on each clip:

Action marker

For series takes, multiple green markers may be needed for reset actions:

Action markers

Organize Footage in Bins

Once all the green action markers have been set, you can move the subclips out of the Synching Bin and into the appropriate scene bins.

Organize scenes into bins

Switch the view in the scene bin to the thumbnail view:

Thumbnail view

Drag the thumbnails around and organize each scene bin into rows of setups and columns of takes. Hit “Command + T” to snap the thumbnails to a grid to making organizing easier.

Thumbnails in a grid view

Next, change the thumbnail for each one. By default the thumbnail is the first frame of video, which is not helpful to an Editor as it usually only shows the slate. You can change the thumbnail by single-clicking on the clip and scrubbing with the JKL keys. Wherever you stop scrubbing, that thumbnail will be saved.

If a setup has only one take, set the thumbnail to what the majority of the shot represents. If a setup has multiple takes, set the early takes to the beginning of the action and the last takes to the end of the action. This way, the Editor can see at a glance what the motion of the camera or the changing of the blocking is, simply by looking across the different takes.

Thumbnails in a grid view

Transcribe Notes and Label “NG”

The Camera Report has notes for Good/NG, Shot Size, and Remarks:

Camera Report

Select Script View, and transcribe all of these notes from the Camera Report onto the corresponding clips in the Comments section.

Camera Report notes in Comment section

Any clips marked as “NG” or “No Good” should be labeled in red:

NG or No Good takes in red

This color-coding should translate to the thumbnail view, so the Editor will easily be able to tell which takes are No Good.

Thumbnails in a grid view, with red marking

Assemble Scene Stringouts

Inside every scene bin, there’s a sequence labeled as a “Scene Stringout” that’s already been made. A scene stringout is not the same thing as a dailies sequence. A dailies sequences is normally organized in shooting order by day, and exported out for the production to see the progress of the film as it is shot. Scene stringouts are organized by scene and are not exported. They are made by the Assistant Editor for the Editor to review all the options available while working on a particular scene.

Assembled stringout in grid view

To assemble the scene stringout, open the sequence and the cut all the shots into the sequence in shot order.

Timeline view of stringout

Assemble a Dailies Stringout

Open the Dailies Stringout sequence from the Dailies Stringout bin:

Dailies Stringout bin

The sequence should already have a slate and Timecode Effect Burn-In:

TimeCode overlay

Assemble all the footage in scene order. Then, extend the Timecode Effect so that it covers everything on Video Track 1.

Extend TimeCode Effect

Most everything in the Timecode Effect should update automatically based on the metadata of the clips in the sequence and the sequence itself. But check that the date is correct in the”Text” option:

Update information in TimeCode Effect

Enter the slate information:

Slate information

Export and Upload Dailies to Frame.io

Mark In/Out for the entire timeline and select all video and audio tracks:

Mark In/Out for the entire timeline

Right-click in the Program Monitor and select “Export”.

Check that the name of the file is correct, that it’s going the proper folder on your show volume, and that you are using the correct export setting:

Folder structure

When the export is complete, open it in QuickTime Player and check that everything is correct. Then, upload to the proper folder on frame.io.

Folder structure

If you have need to send out a review link to the dailies stringout – e.g., so that a faculty member or another crew member can look at it — it’s simple to do. Follow the instructions here: Frame.io Review Links.

When you are finished, save your bins and close the project. Congratulations! Your work here is done!